Then I decided it was kinda exploitative to be farming the spawns. Literally hundreds of corpses in a three-tile radius and a section of cavern entirely painted red, very crazy scene. I stationed a squad at a gap like that for a month or two once. So if you wall off all map-edge cavern entrances but one, you get a constant stream of critters through that one little gap - and I mean constant, the moment the last one of one group dies another will spawn. Although there is something odd that happens if you try to wall off an entire cavern - there will always be one group of monsters. Then, years later, when you've got a strong army, you can bust out of your territory and take over the entire cavern if need be. Don't get too greedy, though, your entire population is running around in the caverns and will make easy prey to any of the critters that could spawn! If you've got one of the combination large open spaces/narrow tunnels caverns then it's easy to find a narrow spot to wall off that will still give you a large area. You'll know when you've made a complete walloff because you won't be able to build anything outside your enclosure - no access to building materials. Otherwise giant bats and flying Forgotten Beasts will drop by, and that's bad. First priority is to make a ground-level complete wall-off of the area you want, then later on you need to come back and raise those walls up to the ceiling, which can be quite high. To be honest the easiest way to secure a section of the caverns large enough for farming/lumber/silk/etc is to rush down there as soon as you embark, turn Masonry on everybody once you're into the caverns and then wall off a largish area. making a sudden beeline for your squishy civilians just before you wall up the last gap. That will give you access to a good amount of underground forest/farmable mud/rare plants/grazing land etc., but there is the risk of a troll or voracious cave crawler etc. If you can't or don't want to outfit a sufficient fighting force, you can try the slightly riskier method of drafting a large number of dwarves into the masonry corps, breaching the underworld, and then walling off a large area. (Or potentially in glass, for a thrilling and educational exhibit!) As long as they stay trapped and alive, no more will enter the map.Īfter FBs are dealt with, there isn't too much that a squad of well-armed and armoured dwarves won't be able to overcome. Normal cage traps don't work on them, but if you're willing to put the time into planning out levers and cave-ins and drawbridges and so forth it's not too hard to entomb a FB in stone. In my experience, a given area of map can only support a certain number of FBs at one time - so rather than trying to kill them (which, by the way, can range in difficulty from anticlimactically-trivial to nightmare-inducing) you may be better off trapping them.
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